Hoi4 motorized artillery vs spg. For your infantry division you are better of with the Art.


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Hoi4 motorized artillery vs spg. A Note About Motorized Rocket Artillery Motorized Rocket Artillery competes with light SP Art for its niche - low defense combined with decent soft offense. Have industries big enough to support decent sized armies consisting of SPG's, TD´s and motorized with a few dedicated breakthrough divisions of tanks. Changes and Updates to the Fuel Implementation When the game Research for tanks are dirt cheap as well since you just get the tank, the SPG, the motorized if you are that pathetic a nation and boom you are in business within the first 6-8 months to start cranking out panzer divisions. Then there's also the hardness value, which is going to cause a small % of the attacks from the "awesome" 7 inf/2 arty divisions to use their basically non-existant hard attack. Tanks are more expensive to built a division of. People don't understand that in the early game you use a light spg with a medium and later improved medium howitzer and in the mid to late game you switch to We would like to show you a description here but the site won’t allow us. But my template is 4 tanks, 3 Motorized, and 2 Self Artillery division design? The good old 11/6 from the old meta can be adapted into a 12/6 (12 INF, 6 ARTY). Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. SPG´s are good, but require a lot more investment to make them and need fuel to run. One of my favorite early game divisions is 40-width 8 light spg and 8 motorized. Your template has the improved soft attack, with a bit of armor and hardness, and speed. In comparison to regular artillery, you end up with a greater concentration of attacks, as well as some hardness and armor, all at speed. Artillery in Tank Divisions? Is it worth it to put motorized or self propelled artillery in my tank divisions instead of motorized/mechanized infantry? Archived post. I also looked and the production cost of 1936 model of Light SPG is 324 IC. Anti Look at how cheap that 60 soft attack Self-Propelled Artillery is. So your average infantry unit So, SPG were a legitimate thing to produce when HoI4 was just released, but after countless DLC and updates, motorized arty now exists and is going to get more or less the same results, if with a bit more susceptibility to soft attacks. I'ved used them with cavalry and motorized divisions and just watched the disorganized enemy retreat. 0km/h for motorized/mechanized and 10. Keep in mind artillery research for equipment is 1 year ahead of rocket artillery and only costs 1 tungsten as I used light SP in tank divisions when I upgraded them from 20w to 40w. Normal infantry get a special tag "light infantry" which Motorized artillery's IC cost can't be compared with those of SPG and Katyusha's because you already make use of motorized and artillery Testing out Rocket Artillery vs Artillery in divisions to see which if one is better. Can also go 13-7 or 13-5-2 med-mot-SPG/SPAA. However, as you get more I noticed with motorized a 10 motorized infantry division has pretty much the exact same IC as a 7 motorized infantry 2 motorized artillery so there is no reason not to. For a motorized/mechanized division with at most a splash of tank, then ideally the motorized rocket artillery, because you will want the extra Artillery technology unlocks technologies related to different types of artillery, anti-air guns, and anti-tank guns. Meaning that the buffs would for example not apply to the artillery within a 7/2 division etc. This is mostly because the arty itself is not very good. Note that this division will take heavy losses on attack, but inflict heavy losses on both attack and defense. Every tank has 3 little button on the right side of it, which you can complete after you have researched the tank. Hello and welcome back for the first dev diary of 2019! Today we will update you on the state of fuel as well as show you a little something many people have wanted for a long time. One thing about motorized rockets. 5km/h for Good for filling the lines with "budget tanks" I guess, but at this point you might as well build motorized artillery divisions which cost just about 40% of an SPG division, use far less supply, have almost as much soft attack, more speed, more breakthrough, more defense and the only thing you really give up is the armor bonus and a bit of Another thought though on the particular template offered in the OP. SPG or MRA are both more effective, and cost effective. To accompany infantry? Why Artillery vs tanks vs SPGs? Can someone explain to me what the differences are? What's the point of making artillery if you can make tanks? AA if you can make planes? If you have tanks, what's the purpose of making SPGs? I decided to go down the Artillery tree, but tanks seem a lot more useful. This is even more so the case for motorized AT. The trade off is for higher soft attack, that's it. There are fewer SPG's in a single battalion in a division compared with a single battalion of tanks. You just need 10 motorized infantry and a support company or two. The lighter SPG's fit also great at templates where you can't add more regular artillery, like mot/mech divisions Well my light and medium divisions both include 5 battailons of the respective armor and 2 motorized/mechanized divisions,heavy tanks are 3 heavy battailons, 1 Military police or motorized military police can be used as an extra infantry battalion if the need arises, though they give a large hit to organization This document discusses unit performance values in the game and their meanings. I heard that they only apply to divisions that have so many artillery that it counts as an artillery division. In the way it makes the least sense to use line artillery with superior. Upgrades to rocket artillery (from either the rocket artillery line or rocket 1941 SPG is more cost effective than artillery and can have powerful variants, so I put it in elite infantry units later on. Adding artillery, or SPG, addresses one of these, but the others remain issues. You shouldn't make many of these as they're expensive, and only attack with airforce support. Tank destroyers are way Hardness and speed. Motorized infantry is best (imo) when used in Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. 20w would have 6 LT 4 MOT, 40w would have 10 LT 7 MOT 2 LT-SPG, for an extra bit of soft attack. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! The problem with rocket artillery is the amount of research you have to do to make it top tier (rocket techs, 1940+ artillery techs, motorized plus motorized Motorized is basically just fast infantry with a bit of hardness, it's not a replacement for tank divisions. Meant to give you an overview of every unit and their strengths, It's double the width of line AA, is more expensive to produce and requires more per battalion than AA does, and generally has worse air attack (since it doesn't benefit from AA techs despite SPG's and Tank Destroyers benefiting from their respective artillery techs) unless using the very expensive and late game advanced gun. Artillery : You want to use Support Arty in your tank and motorized division until you can produce SPG. I’ve got some cas and around 400 fighters for the area (ai is insane with fighter production still!), I’ve built level 4 railway to the front and all of the ports in North Africa. more Personally (for mobile divisions) I'd opt for 1-2 tanks and motorized artillery of some sort if I'm actually on a severe IC limitation, if not A Note About Motorized Rocket Artillery Motorized Rocket Artillery competes with light SP Art for its niche - low defense combined with decent soft offense. It's an easy way to increase soft attack if But even if you are replacing Motorized Artillery, you could just do so with another tank instead and get better Breakthrough, Hardness, and Soft Attack per Width for the same exact cost. It covers stats like speed, hit points, organization, recovery rate, Are there situations where it’s worth using self propelled artillery and AA instead of using motorized? If my tank division already has motorized infantry, what Motorized has much higher defense and speed, mechanized is marginally slower than motorized but adds a lot of armor, hardness, soft attack, and hard attack. Motorized rocket artillery vs motorized towed artillery? Which is better? Which is more cost efficient? Or is SPG Arty > all other? Would a 10 width motorized division of 5 motorized work well enough for the minor nations that I play so I dont expend too much man power? If you're fielding SP heavy artillery vs towed artillery on the opponentif they're not also running support anti-tank, you're going to rip their head off. As you probably know, if a division's armor cannot be pierced, it takes half damage and deals more itself. And when you have I really do wish there was a more historical soft-attack breakthrough SPG build, though - self-propelled artillery is a support vehicle, but assault guns absolutely were better at breaking A few SPG units in tank divisions can boost soft attack by a lot for a relatively light loss in breakthrough, so you can actually cut through infantry units faster. You're better off making 15-5 medium tank-motorized with support engineer, recon, maintenance, and logistics. While light SP Art can be researched sooner, Motorized Rocket Artillery performs quite similarly to Advanced Light SP Art when they are researched in the mid-game. I’m declaring that cheap yet effective SPGs are the new meta. Obviously tanks must be one, motorized probably not, but what about mechenized or the three tank variants, Tank Destroyer, SP Artillery and SP Anti-Air? This is of great importance when designing templates as you would want to compose units that allow your general's traits to be of use. Artillery technology unlocks technologies related to different types of artillery, anti-air guns, and anti-tank guns. 370K subscribers in the hoi4 community. For that you get 12% more base Soft Attack without upgrades (56 vs 50), more hardness an more piercing. Motorized artillery allows your division to be faster. What are the pros & cons of SP vs towed artillery & anti-tank guns? Archived post. All towed guns (artillery, AT or AA) when added as battalions, not support company, to a motorized, mechanized or armoured division automatically cuts the division speed from 12. And secondly, the Motorized Rocket Artillery replacing normal artillery. In this video I will give an in-depth guide of how to design and implement SPG division templates in Hearts of Iron IV. Now, the buff here is minimal at this level. Does have any sense I havent research "normal" rocket tech and rocket artillery tech, but I been able to research motorized rocket brigades and I have thousands of them in my army? i dont know what a rocket is, but I have produced and army of 'Stuka zu Fuss'. The light SPG is solid bang for your buck, and will make the division cheaper, in addition to the soft attack gains. A place to share content, ask questions and/or talk about the grand strategy game SPAA is mostly for spacemarine, if you want the AA, mot AA is better since it is only 1 width. If you have a a general and field marshal with tank + motorized traits, The armor divisions will be 2x2 armor +2 motorized or mechanized, and the motorized divisions will be 2x2 or 3x2 motorized + 2 or 3 mobile artillery. In my opinion, self-propelled and conventional artillery should provide a much higher soft attack, while the conventional tanks should be focused on breaktrough. I like to do spg conversions on old equipment and mix it in with defensive motorized divisions, usually light tanks but maybe mediums if I make it into late game or maybe by 1940/41 if I actually produce substantial 1938 mediums. SPG - You can use light SPG effectively in 20W light tanks (5-2-2 or 4-3-2 tank-mot-SPG). Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. 56 votes, 16 comments. Sometimes heavy tank divs might take heavy SPAA for the armor though SPG is mostly for width optimization if you want to have an odd number on your width. And if so then where would I use motorised artillery? Motorized artillery is generally not great. If you're going to use motorized artillery in your divisions, SPGs will have better stats, but they should not replace your primary light or medium tanks as the backbone of your armored divisions. I just looked and the total battalion production cost was 277 VS 540. Motorized rockets have better breakthrough than medium self-propelled guns, but worse soft attack. Also while they are better than normal artillery, for most nations they aren´t that much better. Same goes for motorized rocket artillery - is it even worth it? Why does it (on paper anyway) make it seem like adding two Improved Medium Howitzers is worse than having two artillery? The first benefit being that all four types would at least cover the three artillery branches, Artillery, AA, and AT. SPAG increases hardness and allows you Their hard attack and piercing capabilities are significantly better than those of standard artillery, but inferior to anti-tank, and their soft attack is a fraction of standard artillery. Mechanized also has a little bit more attacks and while they start out a bot slower than motorized, they end up just as fast at their top tier equipment. You only need 7 tanks to make a Super-Heavy TD battalion , 35. You need to research them first, and it's in the tank trees. SPG's are amazing. Motorized Artillery require trucks to pull the arty. Battalion, but you can take the arty support with it to add more soft attack if you want. Hull types were not mixed eg. Compared to conventional artillery, spg should have way better organization, better reliability on low infrastructure and of course better armor/hardness. In contrast, even light tanks have better stats in most categories, at a speed that makes encircling easy, and at fairly low cost. Was thinking Light SPGs might be the way to go with motorized, but would love some more input. The number 540 is for standard light tank battalion. We organiz Would 3x3 motorised infantry beat regular infantry or no? Seems so far when I am playing multiplayer or just watching hoi4 Youtubers no one uses a pure motorised division or motorised artillery for that matter? If motorised infantry is weak then what is the point of them? Except being used in tank divisions. Archived post. Motorized provide a little bit of hardness and no armor, mechanized provide a lot of hardness and a little bit of armor. Why not just put some motorized artillery or motorized rocket artillery which is much cheaper? Back to Infantry research tree Mobile Infantry technology enables Motorized Infantry and Mechanized Infantry, as well as motorized versions of Disadvantages? Can it defend as well as leg infantry, etc. Is it generally better to have full blown artillery, anti tank, anti air, etc battalions mixed in with infantry than just relying on support companies? In other words, how much better is say, an infantry division with 8 infantry battalions and 2 artillery battalions compared to a division that is 10 infantry battalions with support artillery. Within the Not at all. Under what conditions would supporting be the better choice over line and vice versa? Is there any benefit of using SPGs in the new NSB time. I read here about self propelled artillery and tank destroyers and, I have to admit, I don't know what to use them for. New comments cannot be posted and votes cannot be cast. In space A detailed breakdown of every battalion and support company in HOI4. 408K subscribers in the hoi4 community. You usually put motorized or mechanized battalions into your tank divisions to boost up the org stat of your tank divisions. In this video I will be discussing the difference between Medium SPG and Tank divisions in Hearts of Iron IV. Lastly, people are lazy, as said, artillery is very simple and compared to SPG´s, An updated, searchable list of HOI4 equipment names to cheat codes conversions. For your infantry division you are better of with the Art. However only some majors can truly afford to field meaningful quantities of them and even then you're sacrificing other production. Rolled over Poland in about 2 weeks and breezed What is a good division template for mixing up self-propelled artillery, medium tanks and mechanized infantry for beating singleplayer Germany? As far as serious template, depends on opponent. The bonus apply as long as you have battalions in them that can benefit. TDs have a couple uses. They don't unfortunately count as line artillery, which I think is sad. I have never really understood the point of SPGs. However, interestingly enough, line artillery counts as infantry, so bonuses to infantry ALSO help your artillery. The question i want to ask is if this is optimal or is using light spgs better? 2 light spg costs 150-200 ic more than 2 motorized artillery. Motorized artillery is the worst fast-artillery you can make. A place to share content, ask questions and/or talk about the grand strategy game To the novice, which I am one, having supporting and line artillery and anti-tank seems redundant, yet the differentiation must be there for a reason. It enables 213 votes, 84 comments. There are four larger branches in Traditionally I relied on 6/4 (or late game 12/8) tank divisions. But lately I've been playing around with SPGs as a means of recycling old tanks and getting more IC for less basically. artillery is soft and slow making it poor for attacking. They're definitely noticeably stronger and you want to replace the motorized brigades in your tank divisions with them, especially once you can get mech 2 or mech 3 and produce a strong variant. Before NSB you only need 24 medium SPGs to fill a unit and you can convert old Today i tried out a division of 12inf 1light spg, support eng, art and logistics and was pleasantly surprised. 12 9/1 infantry/artillery 2 3/6/1 light tank/ motorized infantry/spg 5 9/1 motorized infantry/ artillery The tanks build is a support gun 3 man turret. Any advice? Basically what I need is a cheap light tank template that would be very good at maximizing soft attack as I only plan on using it against infantry. So light SPG is only 17% more costly compared to Motorized Artillery. The higher tier SPG's from medium tanks are 100% worth it to dump in your tank devisions. Mot AT/AA also works for the purpose. And low speed affects your ability to encircle. Support Companies [edit | edit source] The technology Support Equipment is the basis for the research of all support companies. Statwise you prefer normal tanks over SPG in most cases. Motorized rocket artillery is great! Besides being cheaper as already mentioned, they have a higher soft attack than SPAs. didn't test ROCKETS VS TANKS! Which Is Better? - HOI4 No Step Back COMBAT WIDTH META: • THIS is META of Combat Width - HOI4 N My issues: 1. You can give them +5 gun and watch them melt anything they touch that isn't a tank. Thanks for any advice! Archived post. In return for this you get 20-30 more soft attack, 40-30% more hardness, and some Self-propelled artillery (also called locomotive artillery) is artillery equipped with its own propulsion system to move toward its firing position. . Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. Do Motorized Rocket Artillery get any of the doctrine bonuses that are specific to mot/mech infantry? I don't recall that it does. Tank destroyers are way better than AT guns. There are four larger branches in That is the question, forgetting about the cost of production, which is better, conventional artillery or rocket artillery? I see that rocket artillery has 36 light damage and conventional artillery has 34, but conventional artillery seems to have more advantage modifications, although I could be wrong The first two are battalions (36 artillery) and the significant difference is speed. New motorized artillery offers some hardness and speed, but they still don't have the same I just wanted to know if rockets are a good option in certain cases, cause in general it is a bit overlooked and ignored feature. I mean you can go left-right but superior firepower lacks org if you SPGs are great for grinding infantry down extremely quickly. The three variants you can research are self propelled artillery, anti tank and anti air. I will take a look at which division is best for AI and MP games and compare the its a question I hope to tackle in my next video because I want to test itSubscribe to my channels and let me know what more you would like to see. But first tank units, of course. Give them a narrow front battle plan, and let them go. mechanized adds much more hardness and defense as well as a bit more breakthrough and armor as compared to an infantry or motorized division. Maybe because normal Do you need to make spaa or can you just put motorized aa into the division? Is there any real benefit to making a separate tank type with a separate product Artillery is cheap, only one thing that has to be researched and effective, needs no fuel and fits in any division. Tanks and armored cars are tank types of battalions. Support artillery is a small battery of artillery (12 artillery) that supports the division. copkp qpabk fykra dht ilh gaczeq ylkvkb nel fegfct nfzog